(Don’t) Look Back: Alien: Isolation and the Science of Fear

I used to want to be an astronaut. Going through that phase all children do, I relished the idea of floating, traveling to distant galaxies, and getting the smug pleasure from watching peoples’ faces when I told them I was an astronaut.

I think everyone grows out of this phase. It happened when I was in middle school and realized I was really bad at math. So I would never touch the stars and see aliens. Oh well. Certain games can sell you the experience with more plot and less aeronautic training.

Alien: Isolation came out in 2014 and I’ve always wondered why I didn’t play it sooner. It got a few bad reviews (who trusts these anymore anyway?) and cost too much (for me at the time) so I let it slide through my fingers. Until this past week.

The game is so much more than I could’ve imagined. Playing as Amanda Ripley, you embark on a mission to Svestapol where you hope to recover the equivalent of the “black box” from the doomed space station, the Nostromo. The Nostromo, carrying Ellen Ripley (Amanda’s mother) was the setting for the events of the original Alien movie. In this universe, that was fifteen years ago. Amanda, desperate for closure, is eager to discover what happened to her mother. On her journey within the space station Svestapol, she encounters the infamous xenomorph, rogue androids, and the wild inhabitants of a space station in decline. All of these factors contribute to a horrifying environment of consistent fear with the added threats of outer space.

Death has been my constant companion during the entirety of my game experience with Alien: Isolation. The xenomorph that has haunted our dreams is quiet and nearly impossible to detect with the equipment Amanda acquires. But the combination of death, space, and aliens is larger than simply the Alien franchise. The most frightening aspect is the actual isolation and the science behind it.

The Psychological Fear of Isolation

In 2014, The Guardian published an article discussing the effects of space travel on the human body. To the surprise of most people outside of NASA, the public was exposed to the possibility of their friendly neighborhood astronaut experiencing mind-altering hallucinations, eye flashes due to cosmic radiation, and depression due to the isolating factor of being in cramped space compartments.

Astronauts also miss home in a sensory way (the smell of grass, the sight of a sunny day, the feel of their feet on the ground). When those familiar experiences are taken away, it impacts a person’s motivation. Over extended periods of time, it can even affect the ability to make decisions. 

NASA’s Human Research Program

The evidence for erratic behaviors and incidents in space is not new. When the Russians were experimenting with space travel in 1976, one particular bad smell grounded an entire Soyuz-21 Russian mission. The cosmonauts complained of a horrific smell in the space station and took the appropriate actions to assess whether a potentially fatal leak had occurred. There was no leak. And NASA concluded that there probably wasn’t a smell either. Psychological issues and anxiety plagued the cosmonauts prior to the “smell” perhaps influencing their decision to abandon ship. So what caused this incident?

Space+Brain=Potential Chaos

NASA scientists are only beginning to learn about the effects of space on the brain. One assessment is that the lack of gravity effects how the brain operates. This can become increasingly problematic when you factor in isolation social environments, anxiety of being away from others, the lack of earthly sensory details like smells and tastes, and the cohesion of a crew who may all be experiencing the symptoms listed above.

When you’re isolated, and can’t get home or talk to your family, how long can you stay positive? 

NASA’s Human Research Program

Another case of human isolation studies comes from an event that occurred in the winter of 1956. When a member of an Arctic exploration team began to suffer from extreme paranoid schizophrenia, the entire expedition was placed on hold as he threatened the lives of those around him to the point that they had him confined. Being in an isolated environment like the Arctic, surrounded by mostly strangers in extreme weather conditions was likely the cause of the mental decline that resulted to a member of the team being strapped to a mattress to contain his ravings. With evacuation being impossible, sedation was the only answer. The real question is what would happen in an environment so far from earth?

Bill Paloski, Ph.D., Director of NASA’s Human Research Program (HRP), states that the stresses of space are hugely influential on the success of future space missions. How long can you stay motivated and positive in a confined space? How long can you stay civilized with a group of pre-selected strangers like those working on current space missions or those seen in the Alien movies? Because mental health is so indicative of the quality of life for nearly everyone on a mission, it’s no wonder so many studies are trying to determine how healthy we can remain while in space. These factors alone contribute a great deal of stress to Amanda’s already precarious situations.

Isolating the Brain

Overall, knowing the intimate details of mental health while in orbit was critical to comprehending the “gravity” of isolation in Alien: Isolation. Wandering through corridors for hours without seeing someone led to intense feelings of loneliness. Helpful friends are devoured soon after helping you. Most characters you know will most likely perish in front of you. The intensity of the game play, the sensation of sliding through slim compartments with no breathing room, and the hollow plot driven aspect of Amanda’s seeming-doomed search for the last remnant of her mother made for a maddening gaming experience.

If you haven’t played Alien: Isolation yet, it will be available on Nintendo Switch sometime later this year. Good luck surviving the bone-crushing, asphyxiating, hallucinogenic terrors of being trapped in deep space. Alone…unless you want to count a hungry xenomorph.

GeekShelf: Going Primal

Since the release of Far Cry Primal in 2016, the gaming community has been intrigued by their own prehistory. What experiences did early humans have? How did they struggle? And with the global warming crisis at hand, what did the trash-free, Eden-like landscape look like?

Though I doubt my ancestors rode woolly mammoths (sigh), playing the game on Play Station 4 was exhilarating as I worked hard on strengthening my village and taking back the homeland of the Wenja from savage tribes intent on destroying–and in some cases, eating–my people.

Next year, developer Panache Games plans on releasing a prehistoric journey that goes back even further than ‘caveman’ Takkar of Far Cry Primal. Enter, the ancestor of your ancestors. In all their hairy glory!

In Ancestors: The Humankind Odyssey, you’ll get to play as your early ape-like ancestor as you try to survive in Neogene Africa, millions of years ago. You’ll be able to expand a clan, learn new survival skills, evolve, and try new foods that may or may not kill you! Are you excited?!

To prepare for this adventure, I like to indulge my literary tastes with some prehistoric classics* (I’m an English major so you can trust me). Understanding the volatile geography of earlier earth and its inhabitants is crucial in appreciating every detail in a game on prehistory. So behold: your literary guide to understanding the world of prehistoric splendor!

*Note: This is not a sponsored post and includes my personal favorite books on prehistory.

Daughter of Kura: A Novel by Debra Austin

Prehistoric Africa. Half a million years ago. Picture: A land of wonder and danger. Chunks of zebra slowly roasting over the evening fire. A cackling hyena out in the brush makes you shiver with fear. The sun sets and you are surrounded by billions of stars…and hundred of threats.

A young Homo erectus woman in a nonverbal society copes with death, young love, and coming-of-age in her matriarchal society where her mother is Kura or the clan leader. Snap–our young protagonist– faces her daily struggles of taking care of children or hunting, but all is not as it seems on the Serengeti. A newcomer threatens to overturn the careful balance of society and a girl becomes a woman in one of the harshest terrains on earth.

I couldn’t put this book down! The descriptions of early African society and the struggles of those who were able to survive (and perish) is incredible amidst a backdrop of fluttering hand and guttural conversations. The author consulted with recent research on anthropology and culture theory before writing Daughter of Kura. The extra miles are appreciated if you enjoy fiction with science to back it up.

Clan of the Cave Bear by Jean Auel

Considered a paleo-classic, Clan of the Cave Bear has set the bar for prehistoric fiction. Written in 1980, this story takes place during the Ice Age where a young Cro-Magnun woman who is adopted into a Neanderthal tribe. Her story intertwines the cultures of both societies and outlines the differences in appearances and communications between early humans and Neanderthals.

I got bored. I really did. Some of the descriptions of land or people or animals are lengthy and tone-deaf. But I found the story intriguing and thought the author included several plot twists and interesting cultural speculations since Neanderthals didn’t leave a lot in terms of historical records.

Far Cry Primal Collector’s Edition by Prima Games

It may be odd to consider a gaming guide as literature but the book is filled with so much more than maps or character studies. The developers extensively studied research, archaeology, and anthropology to establish a feasible society and patterns of conflict. Clothing and even the language used in the game (derived from Hittite) are carefully constructed from research and excavation sites. In my opinion, the game guide almost doubles as a textbook in how much information it provides on the actual lifestyles of prehistoric people while weaving in the fictional tale of Takkar. Plus, you know, tons of pictures.

Mammoths: Giants of the Ice Age by Adrian Lister

I love scientific picture books and have a weakness for anything National Geographic or Smithsonian related. Someone gave this book to me as a gift and I find myself flipping through it occasionally after initially reading it cover to cover. Mammoths are typically a staple creature in any prehistoric novel or game so this nonfiction guide to understanding the mysterious mammoths can lift the veil of time and show you the different species of mammoths, their unique environments, and their eventual demise after coming into contact with early humans.

Also included are the archaeological finds and discussions and disputes on the study of mammoths and the possibility of reviving the species through recently obtained genetic material. If you are interested in the species, this is a must-have for your GeekShelf. So grab a beer and a spear and…

Get Reading!